I've had to close it a couple of times by ending the task. My problem is anytime I place or delete a node the program completely freezes and and goes in the Not Responsive state. Having solid support for character effects would be really a game changer. Our animation lead considered even skinning in Houdini, as biharmonic makes it super easy to apply on Maya's rigs. Great news this Brian, will adaptive sampling be showing up in daily builds sometime soon or is that a next release feature?ĭisabling Embree clocks in at 29:06 which I guess is expected.Good to know XPU is giving expected gains with both CPU and GPU running. Houdini Super Slow Help I installed the free version of Houdini to try it out because I've never used it before. Final remark is that we really do a lot of character related work in Houdini right now and I would love to do even more. At first it looks everything works fine, but when I do a simulation it does it really slowly (x5 times slower than my old laptop, when it should be the other. Ive just bought a new pc (with Windows 10), install Houdini 15. A complex body+face rig on a 50k poly character is just not possible to work with in Houdinis basic tools, while Maya pulls it off just fine. Hi there Im having some troubles using Houdini 15 and windows 10 and Im hoping if somebody could help me solve it. I've heard other renderers tend to actually slow down when in "XPU" mode The biggest thing holding Houdini back right now is the lack of multithreaded rig evaluation, which makes it slow for anything more complex than a basic biped. When it is set to Points you are do the work for each point in the second input, for each point in the first input (which is 10,000 times). In short, we're continuing to actively improve all aspects of XPU, including performance, so keep an eye on the daily builds.ĭisabling Embree clocks in at 29:06 which I guess is expected.Good to know XPU is giving expected gains with both CPU and GPU running. Try setting the Run Over parameter to Detail (only once).
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